I recently started using modifiers in 3DS Max and they're kind of strange. It's weird how drastically they can change he look of something. Some of them barely change the model they're used on. I still have a lot to learn with them but so far they seem really interesting. I tried playing around with them and some of the more technical ones are a bit too complicated for me to get at the moment. I liked the one that gave the model fur, I thought it was funny. I feel like having these available is gonna really change the way I model. I do think that subjects are maybe a little easier to work with than modifiers for me since I often accidentally cancel out another modifier by clicking on a different one. It just confuses me. So far I've made some mushrooms and rocks and started working on a flower and I think it just gets easier as you go on because my second rock ended up looking a lot better than the first one. I cant wait to put the whole scene together. I also can't wait to start doing 3D animation, I don't have that much time left audit really interests me. Animation doesn't actually look way too complicated with 3DS Max and it definitely looks a lot less tedious than Adobe Illustrator was. I didn't like having to save each individual frame very much. From what I saw, the animation in 3DS Max is kind of like working with After Effects but that might not be true when I actually work with it.
To sum it up:
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So far in class we've used 3 programs, one being after effects, another being adobe animate, and the last being adobe premiere. These programs are different and similar in a lot of ways and certain programs are better for certain things. Adobe premiere and after effects are a little bit more similar to each other than they are to adobe animate and are more for the purpose of video editing than animation. Also just the layout of the programs for adobe premiere and after effects looks pretty similar. So far I'm not sure which program is my favorite because I haven't gotten to use them very much but if I had to pick one I'd say after effects because I have the most experience with it as of now. I would like to use adobe animate more because it seems like an interesting application with a lot of possibilities and it doesn't seem that hard to use. Also the fact that I want to become an animator someday plays into that as well. I'm not really sure how to feel about adobe premiere yet because so far it feels very similar to after effects, but I am willing to give it more of a chance and I'd like to use it more and have more experience with the application. That describes how I feel about these programs so far but I still have more to learn about them, As someone who's been absent recently I haven't gotten to experience premiere very much so I'm waiting to see how it'll compare more to the other applications mentioned.
Summary:
Photoshop can be a good thing for people to use on pictures if they are just editing out a minor detail that makes them look bad on that particular day but it gets bad when they start to change themselves entirely with it. If everyone starts changing themselves to look like someone they aren't in photoshop it's going to create an unachievable beauty standard that will affect people negatively rather than the original positive intention. People will want to look like that in real life so bad and it'll probably lead to a lot of people hating themselves.
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AuthorI am looking forward to learning a lot in this class and creating things. The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools. Archives
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