I recently started using modifiers in 3DS Max and they're kind of strange. It's weird how drastically they can change he look of something. Some of them barely change the model they're used on. I still have a lot to learn with them but so far they seem really interesting. I tried playing around with them and some of the more technical ones are a bit too complicated for me to get at the moment. I liked the one that gave the model fur, I thought it was funny. I feel like having these available is gonna really change the way I model. I do think that subjects are maybe a little easier to work with than modifiers for me since I often accidentally cancel out another modifier by clicking on a different one. It just confuses me. So far I've made some mushrooms and rocks and started working on a flower and I think it just gets easier as you go on because my second rock ended up looking a lot better than the first one. I cant wait to put the whole scene together. I also can't wait to start doing 3D animation, I don't have that much time left audit really interests me. Animation doesn't actually look way too complicated with 3DS Max and it definitely looks a lot less tedious than Adobe Illustrator was. I didn't like having to save each individual frame very much. From what I saw, the animation in 3DS Max is kind of like working with After Effects but that might not be true when I actually work with it.
To sum it up:
0 Comments
There are many different types of ways to animate. One of those ways is traditional animation. Although nowadays a lot more people have stopped using traditional animation because of how time consuming it is, it's still a prominent form of animation. Traditional animation is when each individual frame is drawn for the animation and then they're all combined together to create the illusion of movement. As you can imagine, taking the time to draw each tiny bit of movement can take a lot of time especially when more frames is better than less in terms of how smooth the animation will end up looking. For a lot of movies that use traditional animation, it'll have 12 separate drawings go by for each second of the movie (if it's 24 frames per second). Something that happens a lot now is that traditional animation will get combined with other forms of animation. Although it's less common to see things fully animated traditionally, it does still happen and there still are shows and movies that stick to that style. Personally traditional animation is the only type of animation I've done so far so I'm excited to learn some other forms of it too. I also think programs like illustrator will be good for things like the art aspect of animation.
Citations: “The 5 Types of Animation - A Beginner's Guide.” Bloop Animation, 12 Jan. 2019, www.bloopanimation.com/types-of-animation/. |
AuthorI am looking forward to learning a lot in this class and creating things. The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools. Archives
June 2019
Categories
All
|