I recently started using modifiers in 3DS Max and they're kind of strange. It's weird how drastically they can change he look of something. Some of them barely change the model they're used on. I still have a lot to learn with them but so far they seem really interesting. I tried playing around with them and some of the more technical ones are a bit too complicated for me to get at the moment. I liked the one that gave the model fur, I thought it was funny. I feel like having these available is gonna really change the way I model. I do think that subjects are maybe a little easier to work with than modifiers for me since I often accidentally cancel out another modifier by clicking on a different one. It just confuses me. So far I've made some mushrooms and rocks and started working on a flower and I think it just gets easier as you go on because my second rock ended up looking a lot better than the first one. I cant wait to put the whole scene together. I also can't wait to start doing 3D animation, I don't have that much time left audit really interests me. Animation doesn't actually look way too complicated with 3DS Max and it definitely looks a lot less tedious than Adobe Illustrator was. I didn't like having to save each individual frame very much. From what I saw, the animation in 3DS Max is kind of like working with After Effects but that might not be true when I actually work with it.
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A big component of the games I like to play are how they look. I'm someone who loves art so it usually ends up being a bigger thing to me than it is to a lot of people. well, a game that I've been playing that is just gorgeous is the Newest Legend of Zelda game: Breath of the Wild. The entire game is art, the graphics, the soundtrack, the style. The calm music that plays throughout the game and the piano that plays when you extract data from a shrine. Everything just fits. The art and the art style of the game is just beautiful, the way the animation looks and flows leaves me in awe even after I've played for more than 15 hours. I think that a lot of games for the switch tend to have good graphics but this one surpasses them all. Everything in the game is designed to be beautiful, even the ugly monsters are designed so well that it's hard to call them ugly. The actual game play even looks just as good as the cut scenes do which is saying something. I also like that Zelda is genuinely a strong character in this game instead of just acting out the helpless princess that needs saving trope. I haven't even gotten that far in the game for how long I've spent on it because there's just a lot to do. There's shrines to go to, monsters to kill, and of course the main villain Ganon to defeat. The game lets you pretty much just go wherever you want but there are quests that eventually lead up to fighting Ganon but for right now I'm pretty much just exploring. All of the people in the game have personality with funny designs and some people being nice but some people being mean. It's currently my favorite game for the Nintendo Switch and I can't wait to play more.
Recently, I got a Nintendo Switch for my birthday. On my switch I also got Mario Odyssey which has turned out to be a great game and here's why...The graphics in Mario Odyssey are amazing. When I first got the game I would walk around the levels and just admire how beautiful the game was. When graphics for a game are that good, it makes you feel like you're actually in the game while you're playing. It's crazy. One level where I really liked the way things looked was the desert level. The way that the sand gets kicked up when you run and just the overall atmosphere of it is just so intricate. The water level was really cool too and the way the graphics looked really brought all the sea creatures to life.
Colors are something we see all the time in our daily lives. When you're designing something, it could be a character, a landscape, or anything in between, the colors you use are more important than you think. Certain colors go well together but certain colors also go pretty terribly together. In your designs if your colors down't work well together it can be uninteresting or if the colors clash too much it can hurt the viewers eyes to look at your creation. If you're going to print something you can't use RGB colors but if you're going to display something on your screen, it would be better not to use CMYK. Color theory is complicated but it's necessary to create a good design.
I haven't personally played a lot of games where the color palette really stood out to me. But, one game in which I genuinely did enjoy the use of color was Animal Crossing. Animal crossing is a really customizable game in terms of color but one of the things that really stuck out about the game was the seasons. In the game, the whole setting changes during each season to suit it better and the choices of color that the creators of the game used really worked out. The use of color in this game gives a pretty happy go-lucky feel to it because that's the type of game it is. Whenever you play the game you're sure to have a smile on your face, and the colors only add to that. The game is mostly soft, warm colors that make you feel calm and carefree. It has a lot of reds, pinks, yellows, light greens, and blues that make the game feel like a cartoony version of real life. Color plays an important role in games because if your colors hurt to look at, nobody is going to want to play your game. Colors can be used to provoke certain emotions and give a game an over-all tone and mood. A picture of animal crossing in the fall: Citation: "Redirect Notice." Google. Web. <http://www.google.com/url?sa=i&rct=j&q=&esrc=s&source=images&cd=&ved=2ahUKEwiWgtiGiofeAhUDn-AKHQjRA5EQjhx6BAgBEAM&url=http%3A%2F%2Fgramunion.com%2Ftagged%2Fanimal%2520crossing%2520new%2520leaf%3Fn%3D1523925432&psig=AOvVaw0rl0VwX6r_FnjKKQ94Osoo&ust=1539645816222590>. Photoshop can be a good thing for people to use on pictures if they are just editing out a minor detail that makes them look bad on that particular day but it gets bad when they start to change themselves entirely with it. If everyone starts changing themselves to look like someone they aren't in photoshop it's going to create an unachievable beauty standard that will affect people negatively rather than the original positive intention. People will want to look like that in real life so bad and it'll probably lead to a lot of people hating themselves.
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AuthorI am looking forward to learning a lot in this class and creating things. The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools. Archives
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