A big component of the games I like to play are how they look. I'm someone who loves art so it usually ends up being a bigger thing to me than it is to a lot of people. well, a game that I've been playing that is just gorgeous is the Newest Legend of Zelda game: Breath of the Wild. The entire game is art, the graphics, the soundtrack, the style. The calm music that plays throughout the game and the piano that plays when you extract data from a shrine. Everything just fits. The art and the art style of the game is just beautiful, the way the animation looks and flows leaves me in awe even after I've played for more than 15 hours. I think that a lot of games for the switch tend to have good graphics but this one surpasses them all. Everything in the game is designed to be beautiful, even the ugly monsters are designed so well that it's hard to call them ugly. The actual game play even looks just as good as the cut scenes do which is saying something. I also like that Zelda is genuinely a strong character in this game instead of just acting out the helpless princess that needs saving trope. I haven't even gotten that far in the game for how long I've spent on it because there's just a lot to do. There's shrines to go to, monsters to kill, and of course the main villain Ganon to defeat. The game lets you pretty much just go wherever you want but there are quests that eventually lead up to fighting Ganon but for right now I'm pretty much just exploring. All of the people in the game have personality with funny designs and some people being nice but some people being mean. It's currently my favorite game for the Nintendo Switch and I can't wait to play more.
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There are many different types of ways to animate. One of those ways is traditional animation. Although nowadays a lot more people have stopped using traditional animation because of how time consuming it is, it's still a prominent form of animation. Traditional animation is when each individual frame is drawn for the animation and then they're all combined together to create the illusion of movement. As you can imagine, taking the time to draw each tiny bit of movement can take a lot of time especially when more frames is better than less in terms of how smooth the animation will end up looking. For a lot of movies that use traditional animation, it'll have 12 separate drawings go by for each second of the movie (if it's 24 frames per second). Something that happens a lot now is that traditional animation will get combined with other forms of animation. Although it's less common to see things fully animated traditionally, it does still happen and there still are shows and movies that stick to that style. Personally traditional animation is the only type of animation I've done so far so I'm excited to learn some other forms of it too. I also think programs like illustrator will be good for things like the art aspect of animation.
Citations: “The 5 Types of Animation - A Beginner's Guide.” Bloop Animation, 12 Jan. 2019, www.bloopanimation.com/types-of-animation/. |
AuthorI am looking forward to learning a lot in this class and creating things. The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools. Archives
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